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PixelForge Studio workshop

Since 2011

About

How We Started

PixelForge began after one too many freelance contracts that promised a finished game and delivered a folder of half-built assets. We built a production system around a simple rule: no milestone is billed until it's playable and approved. Fifteen years later, that's still the only way we work.

2011

The First Van

A single artist, a paper schedule, and a pager.

2015

Certified Specialist Network

Every artist certified for a specific trade, not a generalist roster.

2020

Live Production Tracking

Real milestone dates and live progress tracking, from brief to delivery.

2026

PixelForge Today

Seven service categories and a same-day emergency line, all bookable online.

01

Matched, Not Nearest

The artist sent is certified for the exact job, not just the closest van.

02

Quoted, Not Guessed

A fixed price before work starts — no surprises on the invoice.

03

Paid on Completion

You're only charged once the job is actually marked done.

Head of Production

Head of Production

Artist Scheduling

Lead Artist

Lead Artist

Lead Concept Artist

Customer Support Manager

Customer Support Manager

Booking & Follow-Up