How We Started
PixelForge began after one too many freelance contracts that promised a finished game and delivered a folder of half-built assets. We built a production system around a simple rule: no milestone is billed until it's playable and approved. Fifteen years later, that's still the only way we work.
A single artist, a paper schedule, and a pager.
Every artist certified for a specific trade, not a generalist roster.
Real milestone dates and live progress tracking, from brief to delivery.
Seven service categories and a same-day emergency line, all bookable online.
The artist sent is certified for the exact job, not just the closest van.
A fixed price before work starts — no surprises on the invoice.
You're only charged once the job is actually marked done.
Artist Scheduling
Lead Concept Artist
Booking & Follow-Up